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Problem with BMP2MSX

by JohnHassink on 30-11-2012, 09:55
Score: 125.05 %, Type: Forum topic , Comments: 5 comments
A file saved as .SC5 is correctly and without problems displayed by ViewMSX. But in BASIC, trying to BLOAD,S the file will give a "Bad File Mode" and using a COPY command to load it an "Illegal Function Call". Using blueMSX, I ...

Question about arrays and byte consumption

by JohnHassink on 22-02-2011, 19:03
Score: 119.72 %, Type: Forum topic , Comments: 8 comments
dimensionalise them from 0 to 4, which are all used by player plus 4 enemies. With ?FRE(0) it shows 17807 bytes free. Then, I dimensionalise them from 0 to 3, so one enemy less (and less VDP 'action' ... bytes. Is this purely the 'fine' for using uneven instead of even numbers? 0 to 3 ...

HW sprite addresses

by JohnHassink on 20-02-2011, 20:14
Score: 119.65 %, Type: Forum topic , Comments: 3 comments
In screen 5, what's the block again to store the spritepatterns in? I guess the block should end with 79FF, but what's the starting address? In SCREEN 5, the standard address for the Sprite Generator T In SCREEN 5, the standard ...

GFX9000 PowerBASIC

by JohnHassink on 30-07-2011, 21:18
Score: 117 %, Type: Forum topic , Comments: 16 comments
Hi! I'm looking for any documentation and programming examples in particular. No fancy morphing 3-D stuff needed. I just wish to know, for instance, how simple VRAM commands like (COPY and stuff) work. John I'm also ...

Short video of Acorn 2 on YouTube!

by JohnHassink on 28-04-2008, 10:51
Score: 114.9 %, Type: Forum topic , Comments: 2 comments
You can check it out here: YouTube link Seems that you'll finish it soon :). Good looking game, cong Seems that you'll finish it soon . Good looking game, congrats! Thanks! :) It's not even close to ready as it ...

DemonSeed's Weekly Dumb Question (tm)

by JohnHassink on 30-04-2008, 11:28
Score: 114.87 %, Type: Forum topic , Comments: 15 comments
A = 0 20 R = RND(-TIME): TIME = 0 30 N = INT(RND(1) * 8) + 1 40 A = A + 1 50 ON N GOTO 80, 90, 100, ... GOTO 60 90 GOTO 60 100 GOTO 60 110 GOTO 60 120 GOTO 60 130 GOTO 60 140 GOTO 60 150 GOTO 60 160 A = 0: TIME = 0 170 N = INT(RND(1) * 8) + 1 180 A = A + 1 190 ON N GOSUB 220, 230, 240, 250, 260, 270, 280, ...

PC keyboards - Question for developers

by JohnHassink on 26-04-2008, 16:00
Score: 114.94 %, Type: Forum topic , Comments: 4 comments
When coding the controls for a game, do you consider your production being played on an emulator? You may or may not be aware of it, but due to very crappy (lazy?) design, most keyboards for IBM-compatible machines cannot handle certain key ...

Announcement: Acorn 2

by JohnHassink on 05-02-2011, 16:57
Score: 116.38 %, Type: Forum topic , Comments: 28 comments
people didn't know the (great) original! To ro, Huey, Xan0ri, jltursan and Rikusu; Yeah! ...

MSX memory questions

by JohnHassink on 11-03-2008, 19:46
Score: 122.91 %, Type: Forum topic , Comments: 17 comments
on msx basic Print fre(0) on bluemsx There is this command on msx basic Print fre(0) on bluemsx ...

Sprite line colors

by JohnHassink on 07-03-2008, 18:04
Score: 114.79 %, Type: Forum topic , Comments: 3 comments
Well, yes I have to admit I can't seem to find my MSX 2 user guide... What was the way again, in MSX-BASIC, screen 5, to give a different color to each horizontal line of a hardware sprite? Something with "SPRITE COLOR =" and ...
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