Search results
Problem with BMP2MSX
Score: 125.05 %,
Type: Forum topic , Comments: 5 comments
A file saved as .SC5 is correctly and without problems displayed by ViewMSX. But in BASIC, trying to BLOAD,S the file will give a "Bad File Mode" and using a COPY command to load it an "Illegal Function Call".
Using blueMSX, I ...
Question about arrays and byte consumption
Score: 119.72 %,
Type: Forum topic , Comments: 8 comments
dimensionalise them from 0 to 4, which are all used by player plus 4 enemies.
With ?FRE(0) it shows 17807 bytes free.
Then, I dimensionalise them from 0 to 3, so one enemy less (and less VDP 'action' ... bytes.
Is this purely the 'fine' for using uneven instead of even numbers?
0 to 3 ...
HW sprite addresses
Score: 119.65 %,
Type: Forum topic , Comments: 3 comments
In screen 5, what's the block again to store the spritepatterns in?
I guess the block should end with 79FF, but what's the starting address?
In SCREEN 5, the standard address for the Sprite Generator T In SCREEN 5, the standard ...
GFX9000 PowerBASIC
Score: 117 %,
Type: Forum topic , Comments: 16 comments
Hi!
I'm looking for any documentation and programming examples in particular.
No fancy morphing 3-D stuff needed.
I just wish to know, for instance, how simple VRAM commands like (COPY and stuff) work.
John
I'm also ...
Short video of Acorn 2 on YouTube!
Score: 114.9 %,
Type: Forum topic , Comments: 2 comments
You can check it out here:
YouTube link
Seems that you'll finish it soon :). Good looking game, cong Seems that you'll finish it soon . Good looking game, congrats!
Thanks! :)
It's not even close to ready as it ...
DemonSeed's Weekly Dumb Question (tm)
Score: 114.87 %,
Type: Forum topic , Comments: 15 comments
A = 0
20 R = RND(-TIME): TIME = 0
30 N = INT(RND(1) * 8) + 1
40 A = A + 1
50 ON N GOTO 80, 90, 100, ... GOTO 60
90 GOTO 60
100 GOTO 60
110 GOTO 60
120 GOTO 60
130 GOTO 60
140 GOTO 60
150 GOTO 60
160 A = 0: TIME = 0
170 N = INT(RND(1) * 8) + 1
180 A = A + 1
190 ON N GOSUB 220, 230, 240, 250, 260, 270, 280, ...
PC keyboards - Question for developers
Score: 114.94 %,
Type: Forum topic , Comments: 4 comments
When coding the controls for a game, do you consider your production being played on an emulator?
You may or may not be aware of it, but due to very crappy (lazy?) design, most keyboards for IBM-compatible machines cannot handle certain key ...
Announcement: Acorn 2
Score: 116.38 %,
Type: Forum topic , Comments: 28 comments
people didn't know the (great) original!
To ro, Huey, Xan0ri, jltursan and Rikusu; Yeah! ...
MSX memory questions
Score: 122.91 %,
Type: Forum topic , Comments: 17 comments
on msx basic
Print fre(0)
on bluemsx There is this command on msx basic
Print fre(0)
on bluemsx ...
Sprite line colors
Score: 114.79 %,
Type: Forum topic , Comments: 3 comments
Well, yes I have to admit I can't seem to find my MSX 2 user guide...
What was the way again, in MSX-BASIC, screen 5, to give a different color to each horizontal line of a hardware sprite?
Something with "SPRITE COLOR =" and ...
