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z88dk

by Manuel on 02-11-2006, 20:16
Score: 91.14 %, Type: Forum topic , Comments: 4 comments
I just found out that z88dk is in Debian . This is the description: z88dk is a SmallC+ and Z80 assemler cross compiler supplied with an assembler/linker and a set of libraries implementing the C standard library for a number of different z80 ...

Zemmix page has moved

by Argon on 31-10-2006, 22:40
Score: 91.03 %, Type: Forum topic , Comments: 0 comments
My domain www.zemmix.be has expired... the Zemmix page has moved here: http://zemmix.blue-print.be/ Regards. K. (General discussion) ...

MSX Emu for LINUX ?

by roadfighter on 01-11-2006, 19:55
Score: 91.17 %, Type: Forum topic , Comments: 7 comments
the 5th sprite in the status register 0 (:)) I co Apart from the 5th sprite in the status register 0 ( ...

MSX meeting near LA or San Diego

by Vampier on 13-07-2007, 06:43
Score: 91.39 %, Type: Forum topic , Comments: 24 comments
Hi, just doing some digging if someone would be interested in an MSX meeting somewhere in Southern California. It would be cool to have the first MSX meeting in the USA Well... I'll be there... :D Well... I'll be there... ...

Metal gear 1 rare Amiga port

by nikodr on 22-10-2007, 20:12
Score: 107.04 %, Type: Forum topic , Comments: 22 comments
https://youtu.be/gh4-fNfhQlQ h0ffman wrote: Let's change h0ffman wrote: Let's change that then.. ...

How do I use BlueMSX Xbox save files with BlueMSX for the PC?

by ReyVGM on 30-10-2006, 07:40
Score: 91.12 %, Type: Forum topic , Comments: 3 comments
Good luck with those. I was unable to figure it out on my en Good luck with those. I was unable ...

Bug in the 5th sprite emulation

by ARTRAG on 09-11-2006, 20:33
Score: 91.17 %, Type: Forum topic , Comments: 59 comments
Here's the diff: --- openmsx/trunk/src/video/SpriteChecker.cc 2006-11-06 20:05:55 UTC (rev 5855) +++ openmsx/trunk/src/video/SpriteChecker.cc 2006-11-06 21:11:10 UTC (rev 5856) @@ -111,7 +111,7 @@ // Five sprites on a line. // ... Or open, or blue or both does not correctly implemnet the 5th sprite calculation in S0 ...

Sprite multiplexing demo

by jltursan on 14-10-2007, 12:08
Score: 91.47 %, Type: Forum topic , Comments: 19 comments
to move vertically. Space: Aligns all sprites (not reversible!). 0-4 keys: Selects multiplexing method. You can find more info in this thread from Karoshi's forum (some little explanations about the algorythms) : www.msxgamesbox.com/karoshi/index.php?topic=427.0 Although it's ...

Att. manuel

by ReyVGM on 29-10-2006, 12:52
Score: 91.08 %, Type: Forum topic , Comments: 2 comments
Hello manuel. I read in your MSX site that you beat both Japanese and English translated MSX Ys. I was wondering what version of the patch you used to beat the translated one 'cause I've played the game and it crashes on the Darm Tower ...

Which MSX emulator is this ?

by Sylvester on 29-10-2006, 23:33
Score: 91.06 %, Type: Forum topic , Comments: 15 comments
Hi, while I was browsing some actions on yahoo, I saw this screenshot: What emulator is this ? because it seems to support TurboR. Can you give the link to Yahoo auction ? Can you give the link to Yahoo auction ? it looks like ...
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