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ASM Player for msx-music

by ARTRAG on 04-06-2009, 15:13
Score: 94.45 %, Type: Forum topic , Comments: 27 comments
but it'll do: ; MB replayer v1.42 with RAMBIOS! ORG 5*16+$F87F DB "MBPLAY15.ASM",0 ; -- System Info -- VDPBF1: EQU $F3DF ; r#0-7 VDPBF2: EQU $FFE8-9 ; r#8-23 RUN: EQU $4000 ORG $C000 ; ... CNTMUS JP STPMUS JP FADMUS JP S_R800 JP S_Z80 DB 2 BUSPLY: DB 0 DB 3 ; mapper DW $8000 ; adres ...

I am almost ready for the Crap Games Competition ...

by Yukio on 15-10-2009, 09:21
Score: 97.83 %, Type: Forum topic , Comments: 171 comments
http://www.retrocrap.org/2009/06/19/columbia-space-run/ It's an arcade game / space sim made by Daniel Vik. On the website you'll find ... It's now online: http://www.retrocrap.org/2009/06/30/one-line-tetris/ "The ... by Corongo, Lionel Ritchie and Muffie is now available on http://www.retrocrap.org/2009/07/02 ...

Blocos, Blocos, Blocos!

by Yukio on 30-05-2009, 20:16
Score: 94.35 %, Type: Forum topic , Comments: 0 comments
If you like blocks, there are several types of games that could be cloned! Blocos! My personal opinion is to buy a license of use for the original games or buy the original machines, but since some games are not that easy to locate or find ...

Solutions to MSX software compatibility problems

by NYYRIKKI on 01-06-2009, 12:46
Score: 97.16 %, Type: Forum topic , Comments: 14 comments
COMPATIBILITY PROBLEM DESCRIPTION: This game does not work on machines that have slot 0 expanded. VISUAL ... back. (RAM support on slot 0 does not work anyway) SOLUTION / WORK AROUND: Patch game to skip RAM search on slot 0: Search for string #3D, #21,#00,#00,#3C,#D3 and replace the first #3D with #00 ...

Ok, today is the day of the much delayed game about the falling rocks!

by Yukio on 31-05-2009, 08:41
Score: 94.45 %, Type: Forum topic , Comments: 3 comments
You are inside a strange cave, for some "unknown" reason the stalactites starts to fall into you. Your objective is to avoid being hit. I will upload and provide a link later ... Wait for the news! ...

Some 'BASIC' games ...

by Yukio on 17-06-2009, 02:06
Score: 94.48 %, Type: Forum topic , Comments: 36 comments
with Digimax 300 at 2009-06-12 [quote][quote]I am thinking about a game ... A Bee should fi I am ... use 8x8 and there are 8x8 sprites too. The colours in Screen 1 are the same as Screen 0, but there The colours in Screen 1 are the same as Screen 0, but there is the possibility of Sprites that could ...

GFX on MSX microcomputers.

by Yukio on 31-05-2009, 11:58
Score: 94.5 %, Type: Forum topic , Comments: 8 comments
How good is the MSX for Graphic Effects? There are some fancy effect on the text mode, even using the color palette. Is the creation of GFX a good distraction? There are some amusing demonstrations around, relaxing some minutes per day could be ...

emulator ID I/O port

by hap on 08-06-2009, 16:29
Score: 94.5 %, Type: Forum topic , Comments: 64 comments
("blueMSX\0", "meisei\0")? What do other MSX Software developers think about the "hi are you ... be implemented by writing new PSG registers. By the way, if you only need red/green/blue values from 0 to 7, ... extension only makes sense if it offers higher resolution of r/g/b values, for example from 0 to 255. ...

POKE -1,170 (MSX1)

by chalky on 31-05-2009, 00:29
Score: 94.44 %, Type: Forum topic , Comments: 3 comments
Whenever the statement "POKE -1,170" is executed from within an MSX-BASIC1 program, blueMSX reboots the MSX1. Removing the offending line cures the problem and allows the program to run. I have never used a negative address with POKE - can ...

Syntax Infinity Twister Effect

by killimolli on 08-06-2009, 22:50
Score: 94.4 %, Type: Forum topic , Comments: 16 comments
one I used way back). Draw the bitmap using only colour 0-7. Make colours 8-15 line colours. Draw ... Draw the bitmap using only colour 0-7. Make colours 8-15 line colours. Draw lines using XOR ... one I used way back). Draw the bitmap using only colour 0-7. Make colours 8-15 line colours. Draw ...
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