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Linker problem !!!

by Eugeny_Brychkov on 15-12-2010, 19:13
Score: 117.2 %, Type: Forum topic , Comments: 3 comments
I have broken code and data into several files, compiled by m80 separately. I am trying to assemble the single output file from those pieces. All files, except one, are layed out contiguously. Code is started at 4000h, and the last file I link, ...

Another issue with setting new command in BASIC

by Eugeny_Brychkov on 14-12-2010, 08:06
Score: 117.23 %, Type: Forum topic , Comments: 6 comments
finish by chr(0) but maybe i dont remember very well --edit--- also this link might help ... and i dont have admin rights ... Played with finishing with 0 etc with no success. In this e Played with finishing with 0 etc with no success. In this example, he does "inc sp; inc sp" ...

Setting call vector (hooking) from ROM

by Eugeny_Brychkov on 12-12-2010, 20:40
Score: 117.1 %, Type: Forum topic , Comments: 12 comments
that would run from cartridge ? Do you need to have active ram in slot 0 ?Do you use a custom interrupt ... EXTBIO hook if necessary ld a,(HOKVLD) bit 0,a jr nz,OK_INIEXTB ld hl,EXTBIO ld ... ;C = Slot * 32 ld a,b rlca and %00011000 ;A = Subslot * 8 or c ld c,a ld b,0 ld ...

MSX2 applications not workiing on MSX2+ ???

by Eugeny_Brychkov on 12-12-2010, 15:47
Score: 117.23 %, Type: Forum topic , Comments: 8 comments
in boot screen is screen 1 on many 2+ and turbo-r just type in basic screen 0 set screen ... That's a reason. Thank you. That's a reason. Thank you. For Screen 0 on MSX-DOS type : [code]MODE 40[/code] For For Screen 0 on MSX-DOS type : MODE 40 For Screen 1 on MSX-DOS type: ...

Special emulator functionality

by Eugeny_Brychkov on 11-12-2010, 21:39
Score: 117.1 %, Type: Forum topic , Comments: 14 comments
this time I need working generic MSX2 en machine and generic MSX2+ en/ja machine. Seems it will require some ... Boosted MSX2 EN is based on a Philips NMS 8250. The other ro Boosted MSX2 EN is based on a Philips NMS ... for example I meant for your Boosted MSX2 EN machine. For FS-A1 WX, u I meant for your Boosted MSX2 ...

MSX 2+ ROMs

by Eugeny_Brychkov on 10-12-2010, 15:14
Score: 117.2 %, Type: Forum topic , Comments: 6 comments
is not present but it has basic 3.0 in it there is no kanjii If you want to put MSXKANJI to different slot ...

Do-It-Yourself MSX

by Eugeny_Brychkov on 06-05-2011, 14:03
Score: 117.44 %, Type: Forum topic , Comments: 91 comments
in think we should have A0-A15 , IORQ , MERQ , d0-D7 , RD , WR at least not sure about CLK RESET SLTSEL CS1 ... http://en.wikipedia.org/wiki/Mini-ITX it talks about mini itx with no fan for cool down but also all the other formats. here ... http://cgi.ebay.com/New-Mini-ITX-Case-w-220-Watt-Power-cables-DVD-RW-/120581788500?pt=LH_DefaultDomain_0&hash=item1c133c1354#ht_6746wt_1139 a guy did a mother board for amiga in mini itx fomat : http a guy did a mother board ...

VDP and VGA

by Eugeny_Brychkov on 06-11-2010, 19:35
Score: 116.98 %, Type: Forum topic , Comments: 7 comments
It was discussed some times here on the forum, but I still can not find how to connect MSX VDP ... http://www.atariage.com/forums/topic/168968-f18a/page__view__findpost__p__2126986 Hello retroclouds! :) It was a nice moment to see MSX r Hello retroclouds! It ... RetroClouds can you olso post those images? The images are not viewable from outside that forum.... :( ...

Direct Video Memory Access (DVMA) for V9938

by Eugeny_Brychkov on 21-11-2010, 15:12
Score: 116.92 %, Type: Forum topic , Comments: 52 comments
and page2 the ROM with the game data, page3 is system data, what left? page 0, because you will no use BIOS ... maybe, in a smart move, you can take the page 2 and 3 for code & data, and page 0 + 1 for VRAM, ... this: ld c,0x99 out (c),l out (c),h out (0x98),a it uses C register. and it could work ...

Putting MSX2 ROMs into MSX1

by Eugeny_Brychkov on 10-10-2010, 18:59
Score: 116.7 %, Type: Forum topic , Comments: 14 comments
http://msxinfo.msxblue.com/msxdocs/yamahacx5m2msx2.pdf Thanks Jipe, I hope steps 4-6 (exchanging address lines 0 an Thanks Jipe, I hope steps 4-6 (exchanging address lines 0 and 7) will solve sprite problem. can you send me your modif ...
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