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Make text SCREEN 5 for SCREEN 1 (simily a KANJI)
Score: 129.66 %,
Type: Forum topic , Comments: 6 comments
as did CALL KANJI.
Greetings
And Happy New Year 2013!
I checked the pages with SET ...
Multiple VPEEK on SPRITE vs pattern (screen 1 & 2)
Score: 129.26 %,
Type: Forum topic , Comments: 1 comment
VRAMFILL(255,14336,32)
50 REM
60 DATA "00000000000000"
70 DATA "0ww00wwwwwww00"
80 DATA "0ww00wwwwwww00"
90 DATA "0wwww0ww00ww00"
100 DATA "0wwww0ww00ww00"
110 DATA "0ww00000wwwww0"
120 DATA "0ww0000wwwwww0"
130 DATA "0wwwwwwwww0ww0"
140 DATA ...
Costruction 32x24 with 8x8 with HMMM on ASM : no 8x8 but 2x8 ????
Score: 129.25 %,
Type: Forum topic , Comments: 8 comments
with the BASIC and BASIC to run the VDP HMMM:
10 COLOR 15,1,1:SCREEN 5
20 SET PAGE 0,1:BLOAD "game3.ge5",S
30 DIMV(15),O$(2),V$(2)
40 O$(0)="DESTRA "
50 O$(1)="SINISTRA"
60 V$(0)="GIU "
70 V$(1)="SU "
80 DEF FN ...
CMD VRAM-> VRAM from V9990 : find the command cmd similar to "COPY" graphics.
Score: 128.95 %,
Type: Forum topic , Comments: 6 comments
Hello boy,
This manual of v9990 is full to search :
Where is that CMD is very similar to "COPY ()-(),page to (),page" ?
This seems to be LMMM ? (or CMMM LINE to memory)
Talk you!
DanySofy
DanySoft wrote:
Hello ...
YMMM in BASIC : bord white ?
Score: 128.8 %,
Type: Forum topic , Comments: 7 comments
of the VDP-9:
VDP-9: 0 - 0 - TP - CBD - VRS1 - VRS0 - SPD - B / W
SPD: 0/1 = disable / enable sprite
Sprites can trigger active SET PAGE 0.0, while
other pages 1,2 and 3 will be erased with vpoke ... "alto.sc5","centro.sc5","basso.sc5"
30 FOR L=0TO2:READA$:SET PAGE 0,1+L:BLOADA$,S:NEXTL
40 CALL TURBO ON
50 SET PAGE 0,0:L=256:V=4
60 ...
Search the game MSX : rabbit, carrots, mobile traps
Score: 128.17 %,
Type: Forum topic , Comments: 37 comments
carrots!
Note: remembered, that the points, instead of the "0" appears a big face white.
Does ... Telebunnie?
no, note he smiles instead of no, note he smiles instead of a "0"! This ... the rabbit is in the top left his lair white.
Up the points, with the smille instead of "0", two ...
Graphics with scroll 1x8 on screen 2 - Help !
Score: 128.03 %,
Type: Forum topic , Comments: 24 comments
You see I am attaching the link of the forum.
Use mask and graphics ( AND & OR for VRAM ) ... on karoshi forum: it is Look on karoshi forum: it is focused on msx 1 development
You will find ... you should ask on a Spectrum forum Here on MSX we have sprites. And color tiles.
MsxKun wrote: ...
Use mask and graphics ( AND & OR for VRAM )
Score: 128 %,
Type: Forum topic , Comments: 9 comments
the addres and A flag 0-7
to set shift graphics.
Talk you. :D
DanySoft
Please write using ... 8x8 o 16x16 in un vram (bit 0-7 con RL e RR) ?
Ho visto Capitan Sevilla, Batman : non hanno gli ... come preferisci :
Come si fa a spostare il grafico 8x8 o 16x16 in un vram (bit 0-7 con RL e RR) ? ...
Collsiion on two sprite, dummy ?
Score: 127.67 %,
Type: Forum topic , Comments: 22 comments
(IX+3),2
HALT
JR LOOP
SU:
LD IX,OMINO
LD A,(IX+0)
SBC SPEED
LD (IX+0),A
JR GAME
>
GIU:
LD IX,OMINO
LD A,(IX+0)
ADD SPEED
LD (IX+0),A
JR GAME
DES:
LD IX,OMINO
LD ...
Can't make this function CMD ? ? ?
Score: 127.38 %,
Type: Forum topic , Comments: 6 comments
but "&HFE0D", this is OK.
But get error on BASIC on prompt "CMD + Return"!!
The sources is not simple, but see this sources !
HOOK: EQU $FE0D
ORG $B000
BEGIN:
LD A,$C3 ...
ld a,0
call $5F
RET
And launch the sources, but on BASIC send error on prompt ...
