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Experimental build system for MSX Basic Dignified and traditional MSX Basic on Sublime using openMSX.

by farique on 31-05-2019, 23:23
Score: 132.67 %, Type: Forum topic , Comments: 12 comments
So... There was I working on my Sublime Python installation when it came the time to install a new build system. All was going fair and square until the moment I thought: "wait a minute!" Well, I got a little carried away and a day and ...

New WebMSX release 5.3: C-BIOS Machines - Scanlines - MegaRAM - 5.37MHz - Environments

by ppeccin on 31-05-2019, 23:14
Score: 131.67 %, Type: Forum topic , Comments: 0 comments
WebMSX 5.3 is live with a nice pack of new features: - Additional 5.37MHz (1.5x) CPU Turbo speed - Light version with C-BIOS Machines - CRT Scanlines simulation - MegaRAM Extension (256KB - 2MB) - Left-side Touch Control buttons - Full ...

poll:outrun for msx2

by PingPong on 31-05-2019, 22:44
Score: 135.59 %, Type: Forum topic , Comments: 122 comments
lines of the road, allowing turns and hills. What I would do is: Start at (x,y)=(0, 191) ... https://www.msx.org/forum/msx-talk/development/flying-on-mar... That approach would actually That approach would actually work great if sprites were ... and 2K colour table directly, with the name table filled with 0..255. However updating 4K is still too ...

Best C and assembly editor

by Louthrax on 31-05-2019, 21:34
Score: 137.82 %, Type: Forum topic , Comments: 41 comments
https://www.microsoft.com/en-us/download/details.aspx?id=17879 I pretty much figured that I pretty much figured that nothing I do is going ... https://www.microsoft.com/en-us/download/details.aspx?id=17879 Unfortunately, it is not a font problem but a rendering technology problem. As far as I ... former marks every line ending with 0 as having an error, and also doesn’t understand ld ...

New to the MSX community. Have question about blurry text in Sofarun

by Cultstorm on 31-05-2019, 19:58
Score: 131.83 %, Type: Forum topic , Comments: 9 comments
Hello everyone! I'm new to this whole MSX community. I recently picked up a Panasonic FS-A1 and a Carnivore 2. I have it all basically set up and working... except the font in Sofarun is basically impossible to read. If I squint, I can make ...

Snapshots on the real hardware?

by zPasi on 31-05-2019, 16:10
Score: 131.77 %, Type: Forum topic , Comments: 4 comments
On emulators, you can take a snapshot of the current state. So for example, if you happen to die in a game, you can restore previously saved snapshot and continue from there. On some systems, like Sinclair Spectrum, you can even do that on the real ...

Sharing my setup

by DamnedAngel on 31-05-2019, 15:46
Score: 131.75 %, Type: Forum topic , Comments: 3 comments
Just thought to share the current status of my setup with you: Setting up is a never-ending task... But I am proud of what it already became! Nice, a lot of MSX; but I can Nice, a lot of MSX; but I can see a TI-99/4A and an Atari ...

Shoulder Blade II wip

by ARTRAG on 30-05-2019, 23:28
Score: 131.68 %, Type: Forum topic , Comments: 1 comment
https://www.youtube.com/watch?time_continue=67&v=AnNvjnCXPdk I saw it on Twitter I saw it on Twitter yesterday! Looking pretty good! Nobuaki Washio always comes up with interesting gameplay games (Development) ...

Question about Final Fantasy MSX2 disk

by FerranFantasy on 30-05-2019, 17:49
Score: 131.77 %, Type: Forum topic , Comments: 4 comments
Hi there everyone! Please excuse me if this is not the right place to post this. I checked the forum for a while and was not sure where was the exact place. Im a long time Final Fantasy collector, but really dont know anything about MSX system. As you know a Final Fantasy game was released in 1989 ...

OpenMSX debugger: We have high level block commands like "showmem"/"cpu regs". Do raw (not beautified) block commands exist ?

by friguron on 30-05-2019, 13:10
Score: 131.83 %, Type: Forum topic , Comments: 35 comments
0x40f0" is also concise... just one byte of data (of course, surrounded with the unavoidable XML ... "how to read 100 bytes from memory starting from 0x0000" -> debug read_block memory 0 100" ... this (if ever): F3,00,2D,0C,3E,FF,5A... (or similar). binary ascii representation... or even decimal bytes ...
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