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Bugged (not bugged) End_level Boss code, solved but why was it happened?
Score: 160.53 %,
Type: Forum topic , Comments: 4 comments
was sure...)
the video of "all seems to work fine"
https://youtu.be/UNh0joLYbU0
I ...
https://youtu.be/EbAfTB3Pxn0
So I had a mad idea? Can data be affected by their memory allocation? The pattern ... were moved 384 bytes before (from 0a355h to 0a1d5h) and magically all started to work fine again. ...
More Stupid briX, a basic breakout clone
Score: 159.89 %,
Type: Forum topic , Comments: 12 comments
https://youtu.be/JvwMKVGe_N0
Submitted the .bas ascii file Submitted the .bas ascii file as download ^_^
I ...
Basic music stop
Score: 159.89 %,
Type: Forum topic , Comments: 2 comments
DEFUSR=&H90:A=USR(0) DEFUSR=&H90:A=USR(0)
Thank you Thank you
(Development) ...
How to implement PSG BGM in a game?
Score: 159.57 %,
Type: Forum topic , Comments: 8 comments
of IDBYT0 (address 002BH). If it’s 0 then it’s 60 Hz otherwise it’s 50 Hz. On MSX2 and up you want to read ... Again 0 = 60 Hz, 1 = 50 Hz.
Some example code (untested):
IDBYT0: equ 2BH
IDBYT2: equ 2DH
RG9SAV: equ 0FFE8H
; f <- z: 60 Hz, nz: 50 Hz
GetVDPFrequency:
ld a,(IDBYT2)
cp 1
jr ...
How to do a MegaROM?
Score: 159.16 %,
Type: Forum topic , Comments: 41 comments
https://www.msx.org/forum/development/msx-development/megaro...
More information: https://www.msx.org/wiki/MegaROM_Mappers
Thank you all. Manuel I, ... target memory blocks as follows:
ROM_BANK0: ds 4000H
ROM_BANK1: ds 4000H
ROM_BANK2: ds 4000H
ROM_BANK3: ds 4000H
SECTION ROM_BANK0
org 4000H
; code & data for bank 0 here, include etc. ...
Freedom Fighter running on real hardware (MSX1)
Score: 158.9 %,
Type: Forum topic , Comments: 1 comment
Ho Guys, bere's a video Just some during Sassari Cosplay 2019 (few minutes ago). Enjoy! You can see better qualità videos (recorded from openMSX in 720p50) in Development section of this forum (Freedom Fighter *work in progress* thread.
https://youtu.be/G0Xw613Rz40
Nice Nice ...
Project Tools
Score: 158.43 %,
Type: Forum topic , Comments: 25 comments
https://www.msx.org/download/download/2019/11/gimp-msx-plugins_0.2.0_win64.zip
just learned in the Graphic just learned in the Graphic conversion for any 256x192 ...
https://www.msx.org/download/download/2019/11/gimp-msx-plugins_0.2.0_win64.zip
Make them using Python and you won't have to compile a bit :BA:
QBee Sam wrote: ... for some project.
Change 0s into 1s in the left diagram and you'll see your sprite come to life ...
Export Basic listing
Score: 163.08 %,
Type: Forum topic , Comments: 10 comments
{^[0-9a-f]x[0-9a-f]{4} > } [ listing ] "" ]
Or copy the raw tcl file from my listing_manipulation.tcl ...
Freedom Fighter - Rise of humans *WORK IN PROGRESS*
Score: 159.97 %,
Type: Forum topic , Comments: 219 comments
0/1, same coordinates) and enemies coordinates (sprites 20-31). Second time it compares sprite 6 ... c,a ;upper line in c
ld l,0 ;point to player ypos
ld a,(hl) ;player1 ypos in a
cp c ;cp player ypos ... to point to next sprites infos
inc e ;in actpat table (3 values for sprite)
inc e ;1st: 1/0 ...
Scroll & Sprites
Score: 155.42 %,
Type: Forum topic , Comments: 26 comments
will not appear in both score board rows (and setting start y=0 (now I use -16), I think...
thegeps wrote: ... will not appear in both score board rows (and setting start y=0 (now I use -16), I think...
Don’t you mean 4 ...
Here's the video:
https://youtu.be/MlM9WTute0s
How I did it? I set a flag in a memory ...
