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Sprite Editor for Sprites Mode 2 (using OR color)

by albs_br on 26-12-2020, 03:57
Score: 168.34 %, Type: Forum topic , Comments: 27 comments
vector < int > > bitmap; for (int y = 0; y < 192; y++) { vector < int > line; for (int x = 0; x < 128; x++) { int value = in.get(); line.push_back(value >> 4); line.push_back(value & 0xF); } ...

More than 32 sprites on 9918/9938

by albs_br on 18-12-2020, 05:55
Score: 168.01 %, Type: Forum topic , Comments: 10 comments
https://www.msx.org/forum/msx-talk/general-discussion/i-migh... The game is still under development, but the sprite handling is done. It may sound like its ...

Gameboy development in Assembly, anyone?

by albs_br on 22-11-2020, 05:45
Score: 167.52 %, Type: Forum topic , Comments: 0 comments
Hi, in the last few days I got interested in Gameboy devlopment and made some small programs to getting used to the hardware. Is there someone here with experience on this subject? Any hints? A good online place (forum)? (Off-topic) ...

MSX SLT-Turbo - Cartridge to turn a 2+ into Turbo R

by albs_br on 07-11-2020, 16:32
Score: 167.34 %, Type: Forum topic , Comments: 9 comments
I saw it today on brazillian Whatsapp MSX group and want to share here: https://lars28.wordpress.com/2020/11/06/msx-slt-turbo-cartuc... Enjoy See also this forum thread. See also this forum thread. Cool! I haven't seen it. I Cool! I haven't seen it. I searched for "SLT turbo" but nothing. ...

Doubt about developing a 128kb MegaROM (ASCII 16K Mapper)

by albs_br on 02-11-2020, 13:48
Score: 167.06 %, Type: Forum topic , Comments: 12 comments
https://www.msx.org/wiki/Develop_a_program_in_cartridge_ROM#... And I'm curious with the "Seg_P8000_SW: equ 07000h", as the page 0 uses the addresses from 4000h to 7FFFh, should I to take care to not get over 7000h with my code/data in the page 0 ... to write on an address in the ROM? I mean, the entry point of the cartridge is 0x4000, so the page ...

Panasonic FS-A1WSX - My first MSX in 25 years

by albs_br on 09-10-2020, 02:33
Score: 166.58 %, Type: Forum topic , Comments: 12 comments
I created this topic to centralize my doubts about this machine. I'm not sure if its the right place. {mod: wrong place indeed. this is about hardware and not about selling/buying, so it's moved to the hardware forum} Panasonic FS-A1WSX: First and main issue: what are my options ...

Strategies for 1 pixel vertical scrolling on 9918 VDP (MSX 1)

by albs_br on 03-10-2020, 21:00
Score: 167.15 %, Type: Forum topic , Comments: 54 comments
only one implemented so far): https://youtu.be/y00nyaNN0jM Hi You're right. Strategy ... approach: Prepare the new CHRTBL in the first 128 characters (0-127) for the first bank The ... buffer using the first 128 characters (0-127) Blit the NAMTBL: the screen will be scrolled one px ...

Which of these is faster?

by albs_br on 20-09-2020, 17:48
Score: 166.18 %, Type: Forum topic , Comments: 27 comments
for MSX1) ;Input: HL = source address in RAM ; DE = destination address in VRAM (0-3FFFh) ; BC ... a,(VDP_DW) ;Incompatible under DOS. ld c,a inc c di out (c),e ;bits 0 to 7 of VRAM address ld a,d ... a,c or a jr z,copy_to_VDP_lsb_0 inc e copy_to_VDP_lsb_0: ld b,c ; get the VDP ...

Red Line 2 - Possible future racing game for MSX1

by albs_br on 07-09-2020, 21:04
Score: 165.94 %, Type: Forum topic , Comments: 16 comments
twice the time. Any ideas? (forum thread here) (Development) ...

Screen 2 using only one pattern table

by albs_br on 01-09-2020, 17:36
Score: 166.5 %, Type: Forum topic , Comments: 9 comments
on the VDP's VRAM address lookup, so setting them to 0 causes the mirroring effect. However, note ... 10 SCREEN1:WIDTH32 20 SCREEN2:POKE&HFCAF,1 30 VDP(3)=&H9F:VDP(4)=0 I am a bit ... ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; defb 0x02 ; Reg# 0 000000[M3][EV] ; defb 0x62 ; Reg# 1 ...
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