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Samurai Shodown unplayble demo on MSX+V9990
Score: 189.43 %,
Type: Forum topic , Comments: 59 comments
Register. It acts as a "sprite page".
https://www.msx.org/forum/msx https://www.msx.org/forum/msx-talk/graphics-and-music/spat-u...
Impressive for a MSX Impressive for a MSX
I don't update the SPRATR I ... page.
Earthquake (the big guy at right) is using the first 256x128 area, starting at 0,0
The ...
Convert image to V9990 P1 mode
Score: 189.05 %,
Type: Forum topic , Comments: 34 comments
line I'm using:
MSXimg.exe img\data_bg.png -out %Dest%\v9990\data_v9_bg.h -pos 0 0 -size 256 48 -num 1 1 -name g_DataV9BG -trans 0xFF00FF -bpc 4 -pal custom --pal24
It generate C header ... of the tiles. Tiles starting with 0x05 are considered as floors, 0x06 as stairs. the 0x07 in this phase ...
WebMSX - open ROM from local disk
Score: 188.95 %,
Type: Forum topic , Comments: 3 comments
Hi guys,
that should be a silly question, but I did some search and yet not able to do this:
https://webmsx.org/?ROM=c:\folder\file.ROM
If the parameter is a url it works perfectly. Any idea? Maybe running WebMSX locally?
...
Books about retro development
Score: 187.45 %,
Type: Forum topic , Comments: 2 comments
I just compiled a list of all books about retro development I read on the last couple of years and I think it would be of interest of all people here:
- Modern MSX BASIC Game Development (from Raul Portales)
Books from 8bitworkshop.com:
- ...
ayFX replayer, leaving a tiny sound after play a SFX
Score: 187.24 %,
Type: Forum topic , Comments: 4 comments
Hi guys, I have this problem as specified on title: after I call to play a sound FX using ayFX replayer it leaves a continuos tone playing on speaker, as if something wasn't ended correctly.
Is there a tutorial with the steps required to setup ...
Create a 32 kb ROM in Assembly
Score: 187.21 %,
Type: Forum topic , Comments: 4 comments
Hi guys, I'm trying to create a ROM from 0x4000 to 0xbfff using the code available here ... RSLREG
rrca
rrca
and 3 ;Keep bits corresponding to the page 4000h-7FFFh
ld c,a
ld b,0
ld hl,EXPTBL
add hl,bc
ld a,(hl)
and 80h
or c
ld c,a
inc hl
inc hl
inc hl
inc hl
ld a,(hl)
and 0Ch
or c ...
Assembly Z80, best way to divide by 16
Score: 186.89 %,
Type: Forum topic , Comments: 20 comments
pre-loaded (it also needs to be address aligned to 0x00 on low byte).
Speed is more crucial here than ... "reuse" b.
Btw, as we are in an MSX forum, I think you are not taking into account M1 wait states ...
theNestruo wrote:
Btw, as we are in an MSX forum, I think you are not taking into account M1 wait ...
MSX history in Japan compiled in one graph
Score: 186.44 %,
Type: Forum topic , Comments: 7 comments
https://hellotocky-msx.hatenablog.com/entry/2022/07/30/104031
It's in Japanese, but can be easily translated using Google Translator integrated ...
Doubt about SCREEN 7 image files (.s70 and .s71)
Score: 185.21 %,
Type: Forum topic , Comments: 13 comments
are supposed to be used? My naive understanding was that the first file (.s70) should be placed on page 0 (0x00000) and the second (.s71) on the page 1 (0x10000). Of course the 7 bytes header should be ignored.
Is that correct? The VRAM on interlaced mode works this way? Even lines on page 0 and odd lines ...
Pletter (or other compression tools) performance
Score: 186.18 %,
Type: Forum topic , Comments: 23 comments
https://github.com/uniabis/z80depacker
- A more visual one: https://www.cpcwiki.eu/forum/programming/new-cruncher-zx0 ... size, compression ratio and decompression speed. The best of them all was zx0 . Pletter was in 45th ... with zx0, though.
Decompressing directly the image to VRAM is feasible, but not all tools are offering ...
