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Parsing Command Structure?
Score: 195.4 %,
Type: Forum topic , Comments: 11 comments
B, (HL)
Compare A and B
Then some routine after that to create a number between 0-255.
Is ... C, A ; Put length in BC
LD B, 0
INC DE ; Increment pointers ... Buffer
DL = Table.
Take first byte of table like
Ld a, (de)
ld c, a
ld b, 0
So CPI ...
Bit Mapped MSX 1?
Score: 193.82 %,
Type: Forum topic , Comments: 15 comments
address as in
Tile 0, would be 0
Tile 1, would be 1
Ect...
That way no tile would be repeated. ... no problem.
I thought in mode 2 it was two colors per each line on an 8x8 tile.
Mode 0 it is 2 ... of the screen is a consecutive sequence of characters starting from 0 to 22*8 (middle part) or 22*7 (top ...
Sprite Early Clock Bit
Score: 193.06 %,
Type: Forum topic , Comments: 4 comments
ld a,(v_hid_POS+0) ;X
ld bc,256*218+q_vdp98 ;Y-HIDE, vdp
left:
ld hl,32-5 ;X offset
cp 128+32
jr ... de
; xor a
ld de,q_vdp_spriteAttribute
call f_setVramAddressWrite
pop de
ld a,(v_hid_POS+0) ;X ... fly to left)
and a ;check if the value obtained is equal to 0
jp ...
Ladders...Ladders....Ladders
Score: 192.9 %,
Type: Forum topic , Comments: 3 comments
study that will teach me how to do it.
I can't learn this in college in 2022.
Any thoughts? ... previous question: https://msx.org/forum/msx-talk/development/run-and-jump-routine
Chilly ... on your previous question: https://msx.org/forum ...
Animating Sprites....TABLE?
Score: 192.57 %,
Type: Forum topic , Comments: 2 comments
https://msx.org/forum/msx-talk/development/run-and-jump-routine
(Development) ...
Run and Jump Routine
Score: 191.06 %,
Type: Forum topic , Comments: 3 comments
jump_offset:
db 4,3,2,1,0,-1,-2,-3,-4,$FF ; jump 10 pixels up
Then, in the big line, you have to :
- ...
Studying simple AI
Score: 188.14 %,
Type: Forum topic , Comments: 12 comments
better to hold on to high cards. The first shrinks the number of plays to evaluate to 0.03% and the second change drops it further to 0.38% of that, to "only" around 20,000 plays.
In ... with the track-specific info for the AI
ld a, (ix + 0)
add a, 8
and $f0 ;; This is neatly now the desired row; divide ...
General Assembly Question $4000 vs $0100
Score: 187.16 %,
Type: Forum topic , Comments: 16 comments
at $0038 on your ROM (once enabled the page 0), manage interrupts yourself, and still call the BIOS ... page 0 routines with those Interslot Calls.
Or you can use MSX-DOS (wich after all is CP/M ... page 0 free at the moment you start you program? Are you asking if page 0 is always BIOS ROM? In case ...
VRAM Checks during scroll MSX 1
Score: 186.65 %,
Type: Forum topic , Comments: 1 comment
I have been using a pattern type scroll using register 4 pointing to a pattern set for each stage of the scroll.
My issues is what is the best method for sprite collisions while scrolling.
The conditions are hitting a scrolling wall made of ...
