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Where is MBWAVE ASM replayer ?
Score: 174.38 %,
Type: Forum topic , Comments: 14 comments
f-Kernel driver, supports only MBFM v0.90 - v0.92.
I'm not looking for the FM part, I'm ... To underline this: current 0.17.0 version of openMSX sounds horrible with Moonsound (some kind of weird aliasing going on), and has been sounding like that since 0.15.0. I guess no one really used ...
Max Rom size for coding
Score: 174.21 %,
Type: Forum topic , Comments: 5 comments
Quick question.
Is it possible to code a Rom game that is bigger than 2MB ?
Are there fysical cartridges out there that are bigger ?
For ASCII8 and the Konami For ASCII8 and the Konami mappers the ROM size limit is 2 MB because there ...
How to create SFX for Moonsound's FM registers ?
Score: 174.27 %,
Type: Forum topic , Comments: 42 comments
for FM channels ?
I don't know anything about this. Have 0 experience with it.
I'm also ... 7,(hl)
res 6,(hl)
ld c,$a0
ld hl,AYREGS
.sfxloop:
out (c),a ;first write ...
inc a
cp 13
jr nz,.sfxloop
;/out buffered sfx data So we write to psg register $a0 ...
wait 15 T-States between reading and writing to Vram
Score: 173.74 %,
Type: Forum topic , Comments: 51 comments
this (untested):
ld C, #0x98
ld HL, #DATA_ADDR
.rept 31
outi
outi
outi
inc HL
.endm
outi ... the entire SAT at once (untested):
ld C, #0x98
ld HL, #DATA_ADDR
ld B, 128 ; 32*4
outir ... than copying everything at once.
ld C, #0x98
ld HL, #DATA_ADDR
ld B, 128 ; 32*4
outir ...
copying RAM-> VRAM tilemap
Score: 171.5 %,
Type: Forum topic , Comments: 14 comments
the screen in Page 0 using a HMMM copy instruction per tile.
I basically copy all the tiles to Page 3 ... the screen in Page 0 leaving the tilemap in Ram ?
I preferably want to do this without Vram copy ... in ram (16x12 bytes)
set vram pointer to 0
for yy=0 to 12 ' loop on rows in the screen map ...
Street Fighter 2 - MSX - Who plays this game ?
Score: 168.58 %,
Type: Forum topic , Comments: 78 comments
https://msx.org/forum/development/msx-development/streetfighter-2-conversion-msx
GhostwriterP wrote a super cool tool and a piece of asm code using Vram and Out instructions ...
https://www.dropbox.com/s/1mzs4ia5itikril/streetfighter.rom?dl=0
The work was tedious and repetetive and I lost patience and gave up at this point.
I left ...
Downloadable Rom:
https://www.dropbox.com/s/1mzs4ia5itikril/streetfighter.rom?dl=0
Here ...
Polling for splitline
Score: 158.75 %,
Type: Forum topic , Comments: 2 comments
a ;set S#0
out ($99),a
ld a,15+128
ei
out ($99),a
ret
You can’t poll the interrupt ...
Moonsound Music Editor and Replayer Using only Samples
Score: 158.8 %,
Type: Forum topic , Comments: 48 comments
as well.
I listened to the first 8 sounds:
0= sine wave
1= blender, chopper wtf
2= synth sound ... and then it specifies instrument settings per note range:
{0x14, 0x2d, {0x12c,7474,100, 0,0,0x00,0xc8,0x20,0xf2,0x13,0x08,0x0}},
The 0x14 and 0x2d are note regions, and then the part that follows are instrument settings. I ...
writing to flashrom (2MB rom) and support for emulators
Score: 159 %,
Type: Forum topic , Comments: 75 comments
blocks and enable writes. Each command starts by writing “magic values” 0AAH to address *AAAH ... restriction is that you can change bits from 1 to 0 (so after an erase you can write any value), but you can never change bits from 0 to 1. This means that you can (afaik) even write to previously-written memory ...
MMM Musical Memory Mapper on a 64kb machine
Score: 157.51 %,
Type: Forum topic , Comments: 36 comments
($fd),a ;$ff = page 0 ($c000-$ffff) | $fe = page 1 ($8000-$bfff) | $fd = page 2 ($4000-$7fff) ... with MMM configured.
Wrt pages, I think it is:
fch Wrt pages, I think it is:
fch = page 0
fdh ... PEEK(&HF677)=&HC1 THEN 50
30 CLS: PRINT CHR$(13)+"DMMM v0.5 by GDX": PRINT "wait...";
40 POKE ...
