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speed, (for experts)

by PingPong on 19-10-2016, 12:20
Score: 132.38 %, Type: Forum topic , Comments: 11 comments
http://amigadev.elowar.com/read/ADCD_2.1/Hardware_Manual_gui... Errr ... This is a MSX forum, Errr ... This is a MSX forum, right ? Maybe PingPong ... 0 SCREEN 8,,,,,3 10 COPYSCREEN 20 GOTO 10 You can see easely the transparency in the moments ... is the digitizing with two Music Modules) https://www.youtube.com/watch?v=8yimCUW0Dw0 The Colorbus is copied ...

Why in the eighties they did not squezed hw?

by PingPong on 30-08-2016, 19:42
Score: 131.9 %, Type: Forum topic , Comments: 32 comments
https://www.msx.org/forum/msx-talk/development/strange-issue... About CPU load, I do not know what else counts in measuring effort and complexity Manuel ...

Twinckle star

by PingPong on 28-08-2016, 20:32
Score: 131.83 %, Type: Forum topic , Comments: 2 comments
https://m.youtube.com/watch?v=JloYWJA3F-s Is this game for msx 2 or 2+ ? Level 2 features smooth h. scrolling msx2+ msx2+ It works in an MSX2 too, but It works in an MSX2 too, but only vertical stages will be displayed ...

What about a zx to msx2 game patching system?

by PingPong on 12-06-2016, 19:14
Score: 130.99 %, Type: Forum topic , Comments: 11 comments
I wondering if it is feasible to create a thin layer to easily make convertion of zx to msx2 games. Of course, i do not expect some magics to appear but my idea is to convert specific category of games excluding: games that scroll using the z80 on ...

ZX-> MSX port efforts

by PingPong on 12-06-2016, 12:38
Score: 131.11 %, Type: Forum topic , Comments: 6 comments
Hi, in the '80 a lot of convertion from zx to msx where done, a lot with the minimal efforts. (there were games where on the initial menu there was the option to select the joystick type) I'm wondering there are examples of ports that take ...

info about this game

by PingPong on 28-05-2016, 20:34
Score: 130.79 %, Type: Forum topic , Comments: 1 comment
at 3.46-3-48 there is this game https://www.youtube.com/watch?v=WPFp1zAXeJc it is a recent game or a old one? what's the name? Night City by Germán Gómez Night City by Germán Gómez Herrera, released for MSXdev'06 Check ...

How they did make it

by PingPong on 07-05-2016, 17:52
Score: 130.51 %, Type: Forum topic , Comments: 1 comment
http://www.righto.com/2014/10/how-z80s-registers-are-impleme... I think it’s already been I think it’s already been posted a while back, but definitely worth highlighting again for those who haven’t seen it yet, because it’s quite ...

NES programmers does it better? (ehi hit9918 what do you think?)

by PingPong on 16-04-2016, 20:22
Score: 130.36 %, Type: Forum topic , Comments: 35 comments
the nes have about the same sprites/scaline limits of msx2 sprites. plus the sprites are only 8 pix wide. however i've observed that nes flickering routines performs better than msx ones, flikering is less disturbing. Maybe that nes programmers ...

PSG waveform modulation

by PingPong on 02-02-2016, 21:27
Score: 129.49 %, Type: Forum topic , Comments: 4 comments
it will always restart at 0 rather than continue halfway as it would in FM. But, probably still some interesting ...

V9958 wait to cpu feature useless?

by PingPong on 03-01-2016, 21:12
Score: 128.85 %, Type: Forum topic , Comments: 18 comments
I've read sometime ago and somewhere that on msx2+ the v9958 wait feature is not mostly used because of the time needed by vdp to assert the signal that is greater than z80 to sample the former. Is this the explanation of the fact that to slow ...
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