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msx non konami games with konami level "quality"

by PingPong on 17-04-2021, 19:03
Score: 160.16 %, Type: Forum topic , Comments: 27 comments
https://www.youtube.com/watch?v=is0bSaKblMs&ab_channel=MarnoBal But these games that Marno But these games that Marno Bal is playing are not Spanish, ... https://www.youtube.com/watch?v=srQ3FO_0h6E I don't know if this can be I don't know if this can be considered a quality ... here on this forum... I particularly like I particularly like Bytebuster games (Break In, ...

VDP Sat Rotation & blitter

by PingPong on 05-04-2021, 19:31
Score: 159.9 %, Type: Forum topic , Comments: 8 comments
Y=sprite vram color area/128 (A) COPY (0,Y)-(255,Y) to (0, Y+5) -> first 8 sprite color (B) COPY (0, Y+1) - (255, Y+3) to (0,Y) (C) COPY (0, Y+5) -(255, Y+5) to (0, Y+3) the last copy could ... of rotating, you just have two versions of the SAT. One where sprites are in forward order: 0, 1, 2, 3, 4, ... ...

MSX2 vs Sega SMS

by PingPong on 05-04-2021, 15:55
Score: 159.84 %, Type: Forum topic , Comments: 32 comments
outright bizar. The amount of time required to build the entire screen is like 0 clockcycles compared ...

PSG Envelopes

by PingPong on 09-03-2021, 00:19
Score: 161.07 %, Type: Forum topic , Comments: 16 comments
setup a sawtooth env. After setting the env what is the amplitude level? a) it drops from 12 to 0 then increase to max b) it increase from 12 to max then drop and recyle from 0 How does the psg affects ... to mute channels you would set the volume to 0 instead of turning off the tone channels in the mixer. ...

for hw expert designers, a Frankestein GFX CARD for msx

by PingPong on 20-01-2021, 20:26
Score: 157.61 %, Type: Forum topic , Comments: 12 comments
How about a Video Cart Adapter based on C64 VIC-II on board, like is playsonic with sid? Could the VIC-II driven in a Specific MSX Slot (The VIC itself can only address 16K, but there is a kind of MMU in C64 that allows to do paging of VIC-II RAM ...

Why not bload "cas:" , s?

by PingPong on 03-12-2020, 19:07
Score: 156.5 %, Type: Forum topic , Comments: 2 comments
(0x98),a... or maybe there is something i'm not take into consideration? would be nice to see a vram ...

screen "2.5" mode

by PingPong on 13-09-2020, 00:27
Score: 154.84 %, Type: Forum topic , Comments: 20 comments
TMS VDP had screen 2 mode of 256x192 pixels with about 12Kb of memory to manage. with colour clash there is also screen 3. 64x48 pixels without colour clash. but pratically useless. I wonder what would happen if a 128x96 mode was available. Do ...

karoshi forum

by PingPong on 26-08-2020, 19:48
Score: 154.17 %, Type: Forum topic , Comments: 7 comments
what happened to karoshi forum? is there an up to date link to the site ? This link works for me : This link works for me : http://www.karoshicorp.com/ But accessing the different ... think that link is an I think that link is an archive of the forum (it says the latest message ...

about parallax ARC game

by PingPong on 03-08-2020, 17:53
Score: 153.74 %, Type: Forum topic , Comments: 9 comments
https://www.youtube.com/watch?v=pNZp5NvDkJ0 https://www.youtube.com/watch?v=rxlMLKI9sOc Is it Dumped? Is it Dumped? ...

VDP v9938 sprites & memory bandwidth

by PingPong on 01-08-2020, 17:14
Score: 153.51 %, Type: Forum topic , Comments: 0 comments
hi, seeing how msx2 vdp perform sprite data fetches i'm wondering if with a more smart approach in interpreting data sprites could have been better in color. For example the C64 VIC-II perform the same sprite fetches but interpret differently ...
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