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(making new games) Selling megarom games in SD/MMC cards.

by Yukio on 26-12-2007, 04:13
Score: 109.49 %, Type: Forum topic , Comments: 2 comments
Is this possible? If the One Chip MSX can correct handle SD/MMC, it could be a easy task. There are already some card readers for MSX computers. Would be possible to make dual games? Like the games that works in Palm OS and other systems that use ...

18 FM Channels + MIDI

by Yukio on 04-12-2005, 00:14
Score: 106.71 %, Type: Forum topic , Comments: 13 comments
by the software. Didn't you see (hear) the SME3.0 demo? I thought [url=http:/ Didn't you see (hear) the SME3.0 demo? I thought you did ? It combines a couple of soundchips. The actual program ... legato-envelopes? It's actually the same MSX-MUSIC emulation than in openMSX 0 It's actually ...

256KB VRAM?

by Yukio on 28-11-2005, 12:34
Score: 106.74 %, Type: Forum topic , Comments: 16 comments
if A0 is missing for Extended VRAM... I know in Screen 7 to 12, A0=0 become CAS1 and A0=1 become CAS2 signal... but both (A0=0 and A0=1) become CASX when dealing with Extended VRAM). We discussed some ... (pixels 0, 4, 8, 12... of Screen 7 and 0, 2, 4, 6... of Screen 8 and above) and NX lenght must ...

3D on MSX2/2+ and Turbo R systems.

by Yukio on 28-11-2011, 21:21
Score: 111.63 %, Type: Forum topic , Comments: 7 comments
3D classes to view this correctly... 10 COLOR 3,0,0 20 SCREEN 6 30 OPEN "GRP:" FOR OUTPUT AS #1 40 PSET (190,32),0 50 PRINT #1,"Made By : NYYRIKKI" 60 SET PAGE ,1:CLS 70 PSET (190,32),0 80 PRINT #1,"Made By :" 90 _TURBO ON 100 DEFINT C-Z 110 DIM ...

3D the new recurrently wave ...

by Yukio on 18-08-2010, 21:54
Score: 113.5 %, Type: Forum topic , Comments: 6 comments
For use 3D on MSX2/2+, I think that someone only need a additional graphic cartridge like the Graphics9000. If someone could develop a dual JPEG or GIF viewer it would be possible to just mix the two video outputs! Imagine: Screen 5 Screen 6 ...

64KB RAM Memory Bank.

by Yukio on 31-08-2006, 22:51
Score: 107.79 %, Type: Forum topic , Comments: 3 comments
The MSX standard conceived the max of 64KB of memory in each sub-slot. This would mean a max of 1MB memory (4 primary slots each of them expanded into 4 slots, total 16 slots!). 16*64 = 1024KB. Later the Memory Mapper was introduced in the MSX2. ...

A list of some sites about Interactive Fiction (some playable on MSX home computers).

by Yukio on 13-09-2008, 20:39
Score: 110.31 %, Type: Forum topic , Comments: 0 comments
Interactive fiction Welcome to Interactive Fiction Reviews Organization Welcome to XYZZYnews, the magazine for interactive fiction enthusiasts. CP/M (General discussion) ...

About dumping of Matsushita 12X12 Dot Kanji ROM for FS-4600F / FS-CM1 / FS-A1FM

by Yukio on 08-02-2003, 02:49
Score: 109.46 %, Type: Forum topic , Comments: 2 comments
you must see FS4600F3.ROM detailly. For details you had better WA80-0.JPG / WA80-1.JPG / WA80-2.JPG WA80-1.JPG : Layout Menu (1.40 Letter / 2.80 Latter) -- OpenMSX WA80-0.JPG : Layout ... mode can't be shown 12X12 dot Kanji too. I'll attach JUSHO-0.JPG / JUSHO-1.JPG ...

After some years, finally yesterday I created some BASIC executable programs on MAC.

by Yukio on 03-03-2009, 13:11
Score: 110.92 %, Type: Forum topic , Comments: 0 comments
There is the TrueBASIC for classic systems (DOS/MAC) that could be used to compile binary files for the DOS and Classic MAC (the disc is dual formatted ). Now that I know how to BIND I should try the Basic to True BASIC Converter . This program ...

Alpha and Beta testing ... How important is this?

by Yukio on 07-06-2009, 01:50
Score: 111.35 %, Type: Forum topic , Comments: 2 comments
Is this any good? Like when someone first test the GamePlay of the Software, the Playability is a a important factor on most titles. It's important, but it's not like you need a big beta test t It's important, but it's ...
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