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SCREEN2 not correctly displaying the 3 banks
Score: 161.99 %,
Type: Forum topic , Comments: 1 comment
hl,test_0
ld de,VRAM.screen
ld bc,768
call BIOS.ldirvm
ret
Result : only the first bank ...
OpenMSX: Not enough free cartridge slots
Score: 161.92 %,
Type: Forum topic , Comments: 8 comments
Hello,
I'm trying to start a configuration on OpenMSX with:
- an MSX computer with 2 slots
- a MegaFlashRom SCC+ SD
- an SFG-01/05 extension
But whatever the one I choose, I always get a " Not enough free cartridge slots " ...
DOS2 not booting
Score: 161.86 %,
Type: Forum topic , Comments: 4 comments
I'm not very familiar with DOS, but as I'm trying to make VGM work, I need the DOS2 to boot.
And I cannot succed in doing so ... Very very frustrating
I've downloaded the DOS2.40 here
Made a DSK image and tried it on ...
NX parameter for HMMV
Score: 161.62 %,
Type: Forum topic , Comments: 2 comments
Hi everyone,
I have seen (on emulator at least) that when launching an HMMV command, if you are reaching for the right edge of the screen, the value of the NX parameter does not need to be exact. For example, if you want to make a rectangle ...
Cheap CX5M
Score: 161.61 %,
Type: Forum topic , Comments: 16 comments
matter unless you plan to use Yamaha’s software with MIDI. The MBIOS 2.0 ROM is the biggest difference. ... an SFG-01 or 05 doesn’t really matter unless you plan to use Yamaha’s software with MIDI. The MBIOS 2.0 ROM ... made using SFG: https://msx.org/forum/msx-talk/graphics-and-music/pc-88-snat...
Grauw wrote: ...
Fast addition on a list of values
Score: 161.46 %,
Type: Forum topic , Comments: 5 comments
it readable for now).
LD A,(RANGE_START + 0)
LD (DATA2 + 1),A
LD ... + 0)
LD (DATA1 + 1),A
LD A,(RANGE_END + 1)
LD C,A ; ...
; D = 0 (Note: if CONSTANT were 16 bit, the algorithm would still work).
LOOP:
; Add ...
Enemy sprite rendering routine call
Score: 161.04 %,
Type: Forum topic , Comments: 5 comments
be to try My advice would be to try both and see which one works better.
Set a flag variable: 0 to Set a flag variable: 0 to render 1 to update sprites
Set a frame variable
Sprites update in the ISR:
If flag=1 do other ISR hooked tasks then ret
If flag=0 execute the whole ISR hooked tasks, set ...
Fast 16-bit signed comparison
Score: 160.48 %,
Type: Forum topic , Comments: 23 comments
and 'hl' and I want to be able to output according to that matrix :
hl<=0 hl>0
de<=0 0 hl
de>0 de max(hl,de)
I've coded this, but it's messy ('hl' contains the output):
ld a,h ; 5
cp d ; 5
jp z,.same ; 11 | same sign
jp c,.hl_max ; 11 | de < 0 and hl >= 0 ...
Konami/ASCII mapper page switch latency
Score: 160.37 %,
Type: Forum topic , Comments: 4 comments
Hello,
Is there any hardware latency that needs to be taken into account when switching page within a Konami/ASCII mapper ?
There is no latency. The bank There is no latency. The bank registers directly latch the value that is provided on ...
Rastan Saga on eBay
Score: 160.07 %,
Type: Forum topic , Comments: 0 comments
Hi,
I'm selling Rastan Saga on eBay :
https://www.ebay.com/itm/293844840873
(Trading and collecting) ...
