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In openmsx (debugger or console), how to see if SRAM is active?

by Bengalack on 04-02-2023, 11:23
Score: 190.32 %, Type: Forum topic , Comments: 2 comments
is selected, and as the SRAM is full of 0xFF I get massive amounts of RST 38 instead of the code shown ...

Mapper details: ReproCartridgeV1/V2 or Repro Factory V1/V2

by Bengalack on 29-01-2023, 19:25
Score: 190.05 %, Type: Forum topic , Comments: 8 comments
content (at least): only Metal Gear, only Metal Gear 2 [REGISTER (#7FFF)] If it contains value 0 ... at 0x10, write only - On I/O port 0x13 the 2MB block can be selected (default 0, so up to 3) ... (Metal Gear 1 and 2, both in 3 languages) [REGISTER (#7FFE)] Selects the mapper, using bits 0 and 1 ...

Getting an interrupt in openMSX18 when I'm not expecting it

by Bengalack on 17-01-2023, 23:19
Score: 189.26 %, Type: Forum topic , Comments: 1 comment
But no I understand why. I wish I had a delete post button Nothing to see here. Nothing to see here. (openMSX) ...

The z80 speed vs today’s modern processors

by Bengalack on 16-01-2023, 16:44
Score: 189.4 %, Type: Forum topic , Comments: 47 comments
lag (0 if you use analog monitor) and due to FPGA design synchronizing each piece is a non issue (but ... --------------- * - Z80-2.5Mhz CPM-80 v2.2 Aztec CII v1.05g 91 91 * - 8086-8Mhz RMX86 V6 Intel C-86 V2.0 ... V6 Intel C-86 V2.0 287 304 ?? * IBM PC/AT 80286-7.5Mhz Venix/286 SVR2 cc 1159 ...

How to emulate ASC16 with write support?

by Bengalack on 04-11-2022, 17:33
Score: 186.49 %, Type: Forum topic , Comments: 14 comments
https://www.msx.org/wiki/MegaROM_Mappers#ASC16_.28ASCII.29 It says: ESE-RAM (DIY cartridge called also Mega-SRAM that only contains SRAM): Bits 0 ... this is Hmm, looking at it, this is what I need then: Royal Blood & Wizardry (SRAM of 8kB): Bits 0~6 = Segment number (0 when SRAM because there is only one segment) Bit 7 = 1 to select the SRAM (writable ...

How to get in contact with 8bits4ever or junsoft? (OPL4 inquiry)

by Bengalack on 29-10-2022, 19:16
Score: 186.35 %, Type: Forum topic , Comments: 4 comments
Junsoft: https://sites.google.com/view/jsfx3/home?authuser=0 emailing ... wrote: Junsoft: https://sites.google.com/view/jsfx3/home?authuser=0 emailing ...

OPL4 - Should I use it in the next game?

by Bengalack on 16-10-2022, 13:30
Score: 185.88 %, Type: Forum topic , Comments: 35 comments
DalSoRi 1/R2.0, MSX-Blaster OPL4, MSX Calamar Wozblaster Enhanced. Now I read that GR8NET also has OPL4 ...

Pletter and licence

by Bengalack on 24-09-2022, 13:08
Score: 184.83 %, Type: Forum topic , Comments: 5 comments
an email to XL2S Entertainment, but no answer). Quote: Pletter v0.5b - XL2S Entertainment 2008 ...

Is there a kind person who could offer a quick test on real hardware?

by Bengalack on 30-08-2022, 20:00
Score: 184.04 %, Type: Forum topic , Comments: 5 comments
I'm making a game (megarom) called Lilly's Saga for MSX2 and I'm in need of testing a **worst case scenario (60Hz)** on various physical MSX2s/MSX2+s. It's been tested in openmsx with all kinds of configurations and runs fine. In ...

Using OR-color, parts of sprite in y-dir is masked away

by Bengalack on 17-08-2022, 18:16
Score: 183.59 %, Type: Forum topic , Comments: 2 comments
https://webmsx.org/?MACHINE=MSX2&ROM=https://drive.google.co... Here we have these 3 16x16 sprites, with a full/filled square, like this: Sprite 0: Color 0x02 "green", no CC-bit Sprite 1: Color 0x04 "blue", no CC-bit Sprite 2: Color 0x08 "red", CC-bit set Sprite 0|2: OR-Color 0x02|0x08 = 0x0A "yellow" ...
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