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In openmsx (debugger or console), how to see if SRAM is active?
Score: 190.32 %,
Type: Forum topic , Comments: 2 comments
is selected, and as the SRAM is full of 0xFF I get massive amounts of RST 38 instead of the code shown ...
Mapper details: ReproCartridgeV1/V2 or Repro Factory V1/V2
Score: 190.05 %,
Type: Forum topic , Comments: 8 comments
content (at least): only Metal
Gear, only Metal Gear 2
[REGISTER (#7FFF)]
If it contains value 0 ... at 0x10, write only
- On I/O port 0x13 the 2MB block can be selected (default 0, so up to 3) ...
(Metal Gear 1 and 2, both in 3 languages)
[REGISTER (#7FFE)]
Selects the mapper, using bits 0 and 1 ...
Getting an interrupt in openMSX18 when I'm not expecting it
Score: 189.26 %,
Type: Forum topic , Comments: 1 comment
But no I understand why. I wish I had a delete post button
Nothing to see here. Nothing to see here.
(openMSX) ...
The z80 speed vs today’s modern processors
Score: 189.4 %,
Type: Forum topic , Comments: 47 comments
lag (0 if you use analog monitor) and due to FPGA design synchronizing each piece is a non issue (but ... ---------------
* - Z80-2.5Mhz CPM-80 v2.2 Aztec CII v1.05g 91 91
* - 8086-8Mhz RMX86 V6 Intel C-86 V2.0 ... V6 Intel C-86 V2.0 287 304 ??
* IBM PC/AT 80286-7.5Mhz Venix/286 SVR2 cc 1159 ...
How to emulate ASC16 with write support?
Score: 186.49 %,
Type: Forum topic , Comments: 14 comments
https://www.msx.org/wiki/MegaROM_Mappers#ASC16_.28ASCII.29
It says:
ESE-RAM (DIY cartridge called also Mega-SRAM that only contains SRAM):
Bits 0 ... this is Hmm, looking at it, this is what I need then:
Royal Blood & Wizardry (SRAM of 8kB):
Bits 0~6 = Segment number (0 when SRAM because there is only one segment)
Bit 7 = 1 to select the SRAM (writable ...
How to get in contact with 8bits4ever or junsoft? (OPL4 inquiry)
Score: 186.35 %,
Type: Forum topic , Comments: 4 comments
Junsoft:
https://sites.google.com/view/jsfx3/home?authuser=0
emailing ... wrote:
Junsoft:
https://sites.google.com/view/jsfx3/home?authuser=0
emailing ...
OPL4 - Should I use it in the next game?
Score: 185.88 %,
Type: Forum topic , Comments: 35 comments
DalSoRi 1/R2.0, MSX-Blaster OPL4, MSX Calamar Wozblaster Enhanced. Now I read that GR8NET also has OPL4 ...
Pletter and licence
Score: 184.83 %,
Type: Forum topic , Comments: 5 comments
an email to XL2S Entertainment, but no answer).
Quote:
Pletter v0.5b - XL2S Entertainment 2008 ...
Is there a kind person who could offer a quick test on real hardware?
Score: 184.04 %,
Type: Forum topic , Comments: 5 comments
I'm making a game (megarom) called Lilly's Saga for MSX2 and I'm in need of testing a **worst case scenario (60Hz)** on various physical MSX2s/MSX2+s.
It's been tested in openmsx with all kinds of configurations and runs fine. In ...
Using OR-color, parts of sprite in y-dir is masked away
Score: 183.59 %,
Type: Forum topic , Comments: 2 comments
https://webmsx.org/?MACHINE=MSX2&ROM=https://drive.google.co...
Here we have these 3 16x16 sprites, with a full/filled square, like this:
Sprite 0: Color 0x02 "green", no CC-bit
Sprite 1: Color 0x04 "blue", no CC-bit
Sprite 2: Color 0x08 "red", CC-bit set
Sprite 0|2: OR-Color 0x02|0x08 = 0x0A "yellow" ...
