Development

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TriloTracker 0.7.1

by snout on 26-01-2014, 23:57
Topic: Development

TriloTracker 0.7.1 fixes two bugs discovered shortly after its initial public release.

js80 assembler 0.2.1

by samsaga2 on 13-01-2014, 16:14
Topic: Development
Tags: js80, samsaga2

js80 is a brand new NodeJS based Z80 assembler inspired by SjASM

Spanish MSX group ASM released a preview movie of their Ghosts 'n Goblins remake for Graphics9000.

At the 2013 MSX fair in Nijmegen some of the openMSX members took some measurements of a V9938 using a logic analyzer. After analyzing this data, they figured out when exactly the VDP reads or writes VRAM for which purpose.

Nowind interface software updated

by Sky_hawk on 30-01-2013, 21:09
Topic: Development
Tags: Nowind

The Nowind USB interface software has received some small bugfixes, updated firmware, Windows drivers and a MacOSX host application.

G9klib v0.7 released

by msd on 30-01-2013, 20:49
Topic: Development
Tags: GFX9000

msd has released an update to G9klib, the library with useful routines for GFX9000 development.

Spanish group ASM starts experimenting with a Ghost 'n Goblins remake for Graphics 9000.

Fresh from the dungeons of Trilobyte, the complete source code of Deep Dungeon!

Pixelsmil has published an extensive article on the making of Bubble Dream, an entry to the MRC Tenliner Challenge created in cooperation with Kotai.

AdaptSC5 palette reorganizer

by Meits on 21-10-2012, 19:54
Topic: Development
Tags: palette, screen 5

Editing gfx for MSX on a PC is one. Converting it to screen 5 is two. But the palette. That's always hard third.

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