Software

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Vscreen 0.8a

by snout on 27-06-2004, 23:16
Topic: Software
Tags: Utilities

Olivier Hustin has just released a special alpha-version of his Vscreen platform game engine. New features in this version:

  • New intelligent (somewhat) enemies available which can move around independently in a level. Stop and turn back when they hit a wall, stop or jump down when they reach a cliff.

VScreen 0.9a

by spl on 05-10-2004, 12:49
Topic: Software
Tags: Utilities

Maggoo has released a new version of his fantastic MSX Platform game engine VScreen.

Vscreen 1.0

by snout on 27-08-2005, 20:10
Topic: Software

During our week of downtime, we missed out on an update of Olivier Hustin's amazing platform game engine Vscreen, with which novice MSX users can create their own smooth scrolling platfor

VScreen Car added to downloads

by wolf_ on 06-02-2008, 16:43
Topic: Software

Following a request in this forumthread, MRC has added Maggoo's experimental car game example (made with his VScreen engine) to the downloads section.

Vscreen optimization test

by snout on 23-11-2005, 00:17
Topic: Software

Active visitors of the MSX Resource Center already knew that Arturo Ragozini had found a way to enable VDP commands in SCREEN 4. During vblank, a switch to SCREEN 5 is made, enabling VDP commands.

Vscreen optimization test - update

by snout on 02-12-2005, 07:58
Topic: Software

The Vscreen optimization test by Arturo Ragozini has been updated a little bit.

Vulgardry

by Jorito on 24-01-2013, 22:11
Topic: Software

A new game by Super (idler) man MSX from Japan, Vulgardry is a 3DRPG maze game for MSX1.

VVVVVV for MSX - 08-2012 WIP version

by snout on 20-09-2012, 18:09
Topic: Software
Tags: Games, hap, VVVVVV

VVVVVV (the letter V six times), the Commodore 64 flavored platform game is coming to MSX!

hap's smooth and fun MSX conversion of a very addictive platformer game

WAVeR 3 - beta test

by snout on 27-10-2004, 15:00
Topic: Software
Tags: Utilities

Eduardo Robsy of Karoshi Corporation released a Karoshi Games Collection as a test for his high-speed cassette loading tool WAVeR 3. In December 2002 Robsy released WAVeR 2.0, which made it possible to load games through the cassette port at -for cassette- extremely high speeds.

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