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geijoenr's picture

geijoenr's profile

Member for 9 years 28 weeks
Rank: Master
Points: 205

Personal information

Public e-mail address
enric.geijo@gmail.com
Country
Netherlands

Skills

I can code for MSX in ASM, Pascal, C or BASIC

User statistics

Newsposts submitted
0
Forumposts posted
178
Forum topics started
16
Reactions posted
11

User activity

Most recent activity
25-02-2021, 13:30 - Help needed to find a name for the Galious sequel.
22-02-2021, 23:16 - Teaser: map routines for sdcc_msx w.i.p.
21-02-2021, 23:02 - Playback speed of music in PAL & NTSC
09-02-2021, 14:15 - Plotting a single dot on screen
08-02-2021, 23:25 - Plotting a single dot on screen
08-02-2021, 22:22 - Plotting a single dot on screen
08-02-2021, 21:15 - Plotting a single dot on screen
03-02-2021, 22:12 - Games that the MSX should have:
03-02-2021, 01:12 - Proof of Concept - Soccer game
29-01-2021, 12:04 - Games that the MSX should have:
25-01-2021, 16:19 - Games that the MSX should have:
22-01-2021, 20:32 - Games that the MSX should have:
22-01-2021, 20:02 - Games that the MSX should have:
20-01-2021, 13:39 - Games that the MSX should have:
20-01-2021, 11:59 - Games that the MSX should have:
16-01-2021, 20:49 - help openmsx debugger
11-01-2021, 23:02 - Any information about this awesome project?
11-01-2021, 15:57 - Any information about this awesome project?
02-01-2021, 19:32 - Working version of HiTech C compiler?
30-12-2020, 21:32 - ubox MSX lib
30-12-2020, 12:00 - Enemy sprite rendering routine call
29-12-2020, 13:42 - why is the MSXVR so expensive if its just emulation?
28-12-2020, 20:28 - Sprite Editor for Sprites Mode 2 (using OR color)
27-12-2020, 23:10 - Sprite Editor for Sprites Mode 2 (using OR color)
07-12-2020, 21:28 - Scanning memory changes in debugger
02-10-2020, 19:34 - SDCC bug?
30-09-2020, 16:46 - Tooling
14-09-2020, 11:54 - pre-release of Megalinker: a linker to build of Megaroms for MSX using SDCC
14-09-2020, 11:27 - pre-release of Megalinker: a linker to build of Megaroms for MSX using SDCC
11-09-2020, 10:50 - MSXdev'20 - Final Results
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