CALL SCOLOR
This page was last modified 16:01, 17 May 2020 by Mars2000you.

Contents

Effect

Specifies the colors that will be used for your drawing on a non-Bitmap screen (screens 2 to 4) with the EddyII instructions.

Syntax

CALL SCOLOR (<FirstColor>, <SecondColor>)

Parameters

<FirstColor> is the 'general' color that will be used for the drawing with the next EddyII instruction(s).

<SecondColor> is the second color that will be used by CALL SPAINT in combination with the first color. The computer will switch from one color to the other one at the end of a line inside the zone to be colored.

Value of each color can vary between 0 and 15.

Example

10 COLOR 15,4,7:SCREEN 2
20 _SCOLOR (13,10)
30 CIRCLE(100,100),70,,,,1.4
40 _SPAINT((100,100))
50 GOTO 50

Related to

COLOR, CALL SLINE, CALL SPAINT

Compatibility

EddyII BASIC