This page was last modified 17:38, 30 November 2019 by Mars2000you.
Years active 1991-1997
Main activities demos, music disks
Founded by BDD, Powerrun, Hitsoft, Metalslave, Mirage, Mr.Bonesy, Snakebyte, Powerslave
Area The Netherlands
Current/final members BDD, Powerrun, Hitsoft, Omega, Metalslave, Mirage, Powerslave, Wingman
Former members Mr. Bonesy, Snakebyte
Website unknown



On the train back from the Zandvoort fair in 1990, a bunch of MSX users from The Hague, who previously didn't know each other all that well, decided to establish a demo group. After putting together some things that were never released, fueled by beer and junk food, the release of FAC Soundtracker 1.0 (to which Impact had early access thanks to the fact that FAC member Willem van Dijk lived a few streets down from Hitsoft) helped the group take off.

After some small scroll & logo demos on Dragon Disk 02, MCCA Infodisk 06 and Clubguide Picturedisk 10, all with self-composed music rather than the ripped BGM still common in demos at the time, Impact actually lived up to its name at Zandvoort 1991 when Impaccen & Wegwezen and Impact Musix Disk #1 were released - in particular, Impact's music (mostly composed by BDD, but with significant contributions by Powerrun) forever changed the scene. By the time FAC Soundtracker released its third version, Soundtracker Pro, the music disk included in the package contained a number of BDD songs.

Apart from the music, Impact's demos were characterised by cool graphics and a humorous approach that compensated for the lack of mindblowing coding skills in the group. While initially some music was inspired by or even remade from other chiptunes such as those on the Amiga, subsequent disks contained mostly or exclusively original work. Eventually, Impact produced 5 Musix Disks, 3 House Disks (where House Disk 3 was released before House Disk 2), and an SCC Musix Disk (created with Tyfoonsoft's SCC-Musixx and optimistically numbered #1).

Two more major demos were released: Impaccable (which contained an extensive "Copy is Crime" section because of an abortive effort by MSX-Engine to create a demo with that theme with contributions by various groups) and, as a goodbye to the MSX community, The Ant Demo ("the ant" being an obvious homonym of "the end"), the only Impact demo with Moonblaster music.

After Impact disbanded, Hitsoft and Omega continued as Dreamscape, which was mostly known for its BBS. Powerrun wrote some contributions to MSX Computer & Club Magazine.


  • Snakebyte (Martin Bassie; code, graphics)
  • BDD (Ben den Dulk; music, graphics)
  • Powerrun (Michel Schouren; music, graphics)
  • Powerslave (Patrick de Wilde; graphics)
  • Metalslave (Maurice Schouren; graphics)
  • Hitsoft (Hugo Plaisier; graphics, code)
  • Mirage (Wim Muller; code)
  • Mr.Bonesy (Jeroen van Eesteren; support)
  • Wingman (Ivo Blom; graphics, music; joined after "Impaccen en Wegwezen" and before "Impaccable")
  • Omega (Tristan Zondag; joined later)



Music Disks

  • Impact MuSiX Disk #1 (1991)
  • Impact MuSiX Disk #2 (1991)
  • Impact MuSiX Disk #3 (1992)
  • Impact MuSiX Disk #4 (1992)
  • Impact SCC Musix Disk #1 (1992)
  • Impact House Disk #1 (1992)
  • Impact MuSiX Disk Gold (1992)
  • Impact MuSiX Disk #5 (1993)
  • Impact House Disk #3 (1993)
  • Impact House Disk #2 (1993)


  • The Mirror Scroll demo was submitted to Clubguide Picturedisk 11 to address a bug in early copies of Impaccen en Wegwezen sold at Zandvoort 1991. This is also why Musix Disk #2 jokingly opens with a "Syntax error in 10".
  • Musix Disk #1 contains a minor bug that most people will not be aware of. If the default width on screen 0 is not set to 80, the text-based menu will not show correctly.
  • Musix Disk #3 also suffered from a buggy menu. There are actually two different versions of the built-in player: one with a mouse controlled menu, and an "emergency version" with the player of Musix Disk #2 in a different colour scheme. The music on both versions is identical.
  • To get around some restrictions in FAC Soundtracker (notably Soundtracker 1.0), Impact modified the replayer to be able to use patterns more than once and thus lengthen the song (used in the "Solid Snake Demo" part of Impaccen & Wegwezen), and to change the default octave settings of some instruments, since Soundtracker only supported 6 out of the possible 8 octaves.