Clubguide Picturedisk 08
This page was last modified 18:20, 14 May 2018 by Mars2000you. Based on work by Manuel.

Contents

Introduction

Clubguide Picturedisk was a bi-monthly disk magazine filled with demos, promos and news from the MSX demo scene. Its audience was international though most of its contents was made by Dutch groups and individuals.

Clubguide Picturedisk 08 was released in April 1991 by Genic. This diskmagazine was also sold as MCM Public Domain disk B43. The general design has been conceived by the Redsoft team, with help from Shadow and FAC.

The interface and all parts of this demodisk are for MSX2 and higher. However, see section about the musical files.

This demodisk comes with original musics in the FAC Soundtracker 1 format for these parts: Selector, Menu, MK Reclame Demo, intro of Squeek Promo and News. For the menu, the musics are different according the computer will use the MSX-AUDIO or the MSX-MUSIC chip, with priority to the MSX-AUDIO chip when both chips are present.

Content

Frequency Selector

Cpd08 freq.png

The Sentinal and The Extreme have created a frequency selector featuring a wide horizontal wave on the numbers 50 and 60.

Menu

Cpd08 menu.png

Shadow has created a menu in shape of a platform game. Each door contains content.

It's not possible to go to a door immediately by pressing a key so the game really has to be played to reach all doors. This issue would be fixed in the menu of Clubguide Picturedisk 11.

The player can only walk, fall and climb ladders, it's not possible to jump. When standing still, the player character starts doing random things, fiddling with himself.

The map of this menu can be found here.

Theatre

Cpd08 theatre.png

A very pinky demo, created by The Shadow, another nick for Shadow. It features moving stars, a 3D checker floor, a scrolling text and MSX-MUSIC.

Direct launching: RUN"THEATRE.BAS"

Flash (DD-Snatch)

Cpd08 ddsnatch2.png
Cpd08 ddsnatch1.png

The third Dynamic Duo SCC demo with music ripped from SD-Snatcher. It has two parts, first a classical scroll with messages and greetings, then a somewhat controversial second part.

Direct launching: RUN"FLASH.LDR"

MK Reclame Demo

Cpd08 fac2.png
Cpd08 fac1.png

A promotion of the FAC productions with MSX-AUDIO melody. One of the few advertisement demos that really looks like a commercial. Other demos usually promoted a product while there was still a regular demo attached to it. Not this one.

You can also notice that the used FST driver (FSTMK.BIN) corresponds to version 1.1 (announced on the intro screen, but will be replaced by version 2.0)

Direct launching: RUN"MKFAC.LDR"

Squeek Promo

Cpd08 squeek2.png
Cpd08 squeek1.png

The first Squeek promo by ANMA. Squeek is a clone of Konami's Penguin Adventure, also for MSX1, enhanced with MSX-MUSIC or PSG melodies.

Three parts: an intro with an original scroll, a waving logo and MSX-MUSIC, a stage of the game in demo mode, an advertisement screen.

Direct launching: RUN"SQ-DEMO.LDR"

News

Cpd08 news.png

The news section in screen 7 with FAC Soundtracker music. The corresponding text files are plain ASCII text files.

Direct launching (without music): RUN"NEWS.LDR"

Genic BBS Promo

Cpd08 genicbbs.png

A small promo for the Genic BBS, created by the Dynamic Duo, with MSX-MUSIC melodies.

It has 3 parts: a static intro screen, a display of several BBS screens and a bouncing scroll.

Direct launching: SCREEN0:WIDTH80:RUN"06-GENIC.LDR"

Rotater

Cpd08 rotater.png

The Rotater is a small demo without music, created by Shadow in 1990. Actually the second promo for a megademo called Saigon that does not seem to have been released.

Direct launching: RUN"ROTATE.LDR"

Mastermind

Cpd08 mastermind2.png
Cpd08 mastermind1.png

The well-known mastermind game, created in 1989 by Mi-Chi.

This game uses a RAM version of the runtime compiler X-BASIC (file MIBIN.BIN with CALL STATION and CALL STATION2 as replacements for CALL TURBO ON and CALL TURBO OFF).

Direct launching: RUN"MASTER.LDR"

Crazy Clock System

Cpd08 crazyclocksystem.png

Another small game created in 1989 by Mi-Chi.

This game uses a RAM version of the runtime compiler X-BASIC (file MIBIN.BIN with CALL STATION and CALL STATION2 as replacements for CALL TURBO ON and CALL TURBO OFF).

Direct launching: RUN"CLOCK.LDR"

Freaky

Cpd08 freaky2.png
Cpd08 freaky1.png

A tough platform game, created in 1989 by Michel Shuqair, with somewhat primitive graphics and PSG music.

Direct launching: RUN"FREAKY.LDR"

If you want to skip the MCM intros: RUN"FREAKY.BAS"

Musical files

Here's the list of files to eventually put on a dedicated FAC Soundtracker music disk:

Song (MUS) Drumkit 1 (SM1) Drumkit 2 (SM2) Title Composer Part of the Picturedisk
GARBAGE GARBAGE GARBAGE Garbage Erik Duijs MK Reclame Demo
HYDRAULI - - Hydraulic Knightram Squeek Promo (intro)
JAZZYJAM JAZZYJAM - Jazzy Jam Erik Duijs Menu (MSX-AUDIO)
METLMELT - - Metal Meltdown Ernst Schuller Selector
SCARED - - Running Scared Ernst Schuller News
SYNTKING - - Synthesizer Kingdom Ernst Schuller Menu (MSX-MUSIC)


Notes:

  • CGP8MUSI.BIN is actually a special looping version of the FST.BIN driver
  • HYDRAULI.MUS needs to be extracted from SQ-DEMO3.BIN and adapted

If you don't use the interface of this demodisk, FAC Soundtracker, MIDI Blaster or the FM Music interface, these musical files can be used on MSX1.

For more tips about usage of this musical format, check the FAC Music Disk 1 Wiki page.