SCC stands for Sound Custom Chip or Sound Creative Chip, the latter name is mentioned in the Konami Software Club newsletter 3 of November 1987. It is a sound chip made by Konami, in collaboration with Yamaha, and it was provided in some of their Mega-ROM modules and also as a separate cartridge for some of their disk games (see below).
An SCC chip provides 5 channels of wave table sound (not so soft and cute as FM-PAC and MSX-Audio, but nice if used properly). Actually, the samples are only 32 bytes long (defining a wave form) and are repeated to get `real sounds'.
You can read on the package of each Mega ROM game produced by Konami (with SCC chip): "...new 8 voice polyphonic LSI Custom Sound Chip Mounted." 8 channels? The chip has only got 5 channels and the 3 other channels are provided by built in in every MSX PSG chip.
Technical info can be found here: http://bifi.msxnet.org/msxnet/tech/scc.html
The first game developed with SCC was F-1 Spirit . The first game released with SCC in Europe was Nemesis 2 (which was developed after F-1 Spirit).
Konami Games with SCC
The following Konami MSX games contain an SCC:
- RC 751: Nemesis 2
- RC 752: F-1 Spirit, The Way to Formula 1
- RC 756: Break Shot (never sold)
- RC 757: Baseball 2: Pennant Race
- RC 758: Salamander
- RC 759: Parodius
- RC 760: King's Valley 2 (MSX1)
- RC 761: King's Valley 2 - El Giza's Seal (Japanese, MSX2)
- RC 762: Contra (a.k.a. Gryzor)
- RC 764: Nemesis 3 - The Eve Of Destruction
- RC 766: Pennant Race 2
- RC 767: Metal Gear 2: Solid Snake
- RC 768: Space Manbow
- RC 769: Quarth
The SCC-I, commonly referred to as SCC+, is an improved version of the SCC. In a normal SCC, the 4th and 5th channel share the same wave form. In the SCC-I the 5th channel can has its own wave form.
It seems that there are two versions of the PCB: an older version with a wire at the back and a newer version PCB without it. Probably because the SCC-I could not address 128kB with the older PCB. More information about the SCC-I is over here: http://bifi.msxnet.org/msxnet/tech/soundcartridge.html
The SCC-I is only available in the Konami Sound Cartridge, which comes with the Konami games Snatcher and SD Snatcher. These cartridges also contains 64kB of RAM (which can be expanded to 128kB). The cartridge that comes with Snatcher is normally not compatible with the one that comes with SD-Snatcher: the RAM banks are on a different location. With the memory expansion they become compatible again, so Snatcher Sound Cartridge can be used with SD Snatcher and vice versa.
Here's the complete list of Konami games using the Sound Cartridge:
- RA 004: Snatcher - Cyberpunk Adventure (3×720kB disk and Sound Cartridge)
- RA 006: Konami's Game Collection 1 disk (can use Snatcher's Sound cartridge)
- RA 007: Konami's Game Collection 2 disk (can use Snatcher's Sound cartridge)
- RA 008: Konami's Game Collection 3 disk (can use Snatcher's Sound cartridge)
- RA 009: Konami's Game Collection 4 disk (can use Snatcher's Sound cartridge)
- RA 010: Konami's Game Collection Special disk (can use Snatcher's Sound cartridge)
- RA 011: Super Deform Snatcher (3×720kB disk and Sound Cartridge)
Using an SCC cartridge for other software than the game it comes with
Playing other Konami games
Due to the massive cracking and copying of Mega ROMs it was possible to have only one cartridge with SCC sound chip and all the other games on disks. This required of course that you had enough RAM in your MSX2 machine to load those ROMs. To disable the game ROM in the cartridge, it was recommended to cut one of the game ROM's pins or make a kind of switch. Technical info is here: http://bifi.msxnet.org/msxnet/tech/switch.html
Later a separate SCC cartridge was made by the Japanese group ESE: the ESE SCC, based on a real Konami game, though. But of course also the separate SCC-I cartridges that came with Snatcher and SD Snatcher can be used.
Recently, Manuel Pazos got hold of a large quantity of real Konami SCC chips and put them on a cartridge, together with some flash ROM. The result: MSX Cartridge Shop MegaFlashROM. An SCC cartridge in which you can load any ROM and then play it as an SCC game. This cartridge was later followed by a SCC+ version, the MegaFlashROM SCC+
Using just the sound chip to create or play music
There are several (old) disk magazines/demo/music disks, games and even sound composer programs that can use the SCC chip.
Here are some of them:
- SCC Blaffer (NT) - TeddyWareZ
- SCC Musixx - Tyfoon Soft
- TriloTracker - Music tracker for PSG+SCC by Trilobyte
- Super Music Editor 3.0 - XelaSoft
- Fony's Demo Disk 1 - Fony
- SCC Musix disk - Fuzzy Logic
- Lilo (Ninjinkun 1) by KAI
- SCC Musix disk #1 - Impact
- MuSICA - Japanese music compser (Converted to normal SCC)
- Konmouse, a Mouse controlled Konami SCC music player
- All kinds of Konami-music (SCC) on Takamichi Suzukawa's pages
- The Monster Hunter (Arthur´s Quest) - Nerlaska Studio (Needs external SCC or SCC+ )
- The Goonies ´r´ good enough - Kralizec
- Manbow 2 - Norakomi
- The best of Hamaraja night (Cartridge version)
- Montana John and the Templar's Treasure - Infinite
- Dr. Pill - Infinite